HELP FILE


THE BASICS


Torchlight 2 Rapid Respec is an unofficial, fan-made respec editor for Torchlight 2.

Main Features: About Version 2.04: Change Log:

TABLE OF CONTENTS


INSTALLATION
Special Notice for Steam Users
THE MENU BAR
THE OPTIONS MENU
BASIC USAGE
To Respec a Character
To Save a Character's Build
To Apply a Saved Build to a Character
To Share a Build
To Make a New Build from Scratch
To Edit a Saved Build
THE MAIN SCREEN/LOAD TAB
Load Character
Load and Apply Build
Load Build for Editing
New Build for Editing
Preview Panel
Respec
Save Build
Show Build Code
Character Legitimacy Controls
Obey class-based attribute floors
Obey level-based skill caps
Keep one point in starter skill
Obey spell level requirements
THE ATTRIBUTES TAB
THE SKILLS TABS
THE SPELLS TAB
THE AESTHETICS TAB
Change Name
Change Sex
Change Appearance
Change Pet Name
Change Pet Type
Change Pet Scale
THE CHEATS TAB
Cheat Gold
Clone Character
Remove Console Cheater Flag
Change Difficulty
Change Newgame Cycle
Swap Core
Hardcore Resurrect
Change Death Count
MOD BINDINGS
Important Information About Mod Bindings
Removing Mod Bindings
Deleting Mod History
Nuke Mods
MOD COMPATIBILITY (opens in a new window)


INSTALLATION


There are two ways to install Torchlight 2 Rapid Respec: the Windows installer and the .7z archive.

The Windows installer is the recommended method of installation. Simply double-click the installer and follow the on-screen prompts. The installer should work for all versions of Windows from Windows XP Service Pack 3 through Windows 8, whether 32-bit or 64-bit. If installing on Windows 8, you must run the installer as an administrator. (Right click, select "run as administrator.")

(Note: There seem to be issues with the installer on Windows XP. If it doesn't work, use the .7z archive instead.)

To install from the .7z archive: Create a directory wherever you like, then extract the entire contents of the .7z archive to the directory. Make sure to keep the internal directory structure intact. If installing over an existing installation of Torchlight 2 Rapid Respec, make sure to delete the "settings.ini" file, since the meanings of certain settings may have changed since the last version. Installing from the .7z archive does not create an entry in Windows' "Add/Remove Programs" menu.

Special Notice for Steam Users:
Turning off Steam Cloud Save is strongly recommended. Steam Cloud Save does not always respect the timestamps on files. This causes it to sometimes overwrite a save file that you have just edited with Torchlight 2 Rapid Respec with an older version of the file from the cloud. If Torchlight 2 Rapid Respec appears to work properly, but then the changes do not appear when you load the character in Torchlight 2, Steam Cloud Save is likely the cause of the problem.



File
Options
Launches the options menu.

Help


THE OPTIONS MENU


The options menu contains key settings such where Torchlight 2 Rapid Respec will search for your save files.


BASIC USAGE



To Respec a Character:
  1. Click "Load Character" on the Load tab (or "Load Character Save File" from the "File" menu), then select the character you want to respec.
  2. Use the "Attributes" tab, the "Skill Tab X" tabs, and Spells tab to adjust the character's attributes, skills, and spells to your liking.
  3. Press "Respec" in the main window (or "Respec Character Save File" in the "File" menu).
To Save a Character's Build:
  1. Click "Load Character" on the "Load" tab (or "Load Character Save File" from the "File" menu), then select the character whose build you want to save.
  2. Use the "Attributes" tab, the "Skill Tab X" tabs, and Spells tab to adjust the character's attributes, skills, and spells to your liking.
  3. Press "Save Build" in the main window (or "Save Build to a Saved Build File" in the "File" menu).
To Apply a Saved Build to a Character:
  1. Click "Load Character" on the "Load" tab (or "Load Character Save File" from the "File" menu), then select the character you want to apply a build to.
  2. Click "Load and Apply Build" on the "Load" tab (or "Load and Apply Saved Build" from the "File" menu), then select a saved build file or paste a build code into the box.
  3. Use the "Attibutes," "Skill Tab X," and "Spells" tabs to adjust the character's attributes, skills, and spells to your liking.
  4. Press "Respec" in the main window (or "Respec Character Save File" in the "File" menu).
To Share a Build:
  1. Either:
    • Click "Load Character" on the "Load" tab (or "Load Character Save File" from the "File" menu), then select the character whose build you want to share; or
    • Click "Load Build for Editing" on the "Load" tab (or "Load Saved Build for Editing" from the "File" menu), then select a saved build you want to share.
  2. Click "Show Build Code" in the main window (or "Show Build Code" from the "File" menu), then copy the build code and paste it to forums, in-game chat, e-mail, or whatever you want to do with it.
To Make a New Build from Scratch:
  1. Click "New Build for Editing" on the "Load" tab (or "Create New Saved Build" from the "File" menu), then specify the class, level, and fame level you want to use.
  2. Use the "Attributes" tab, the "Skill Tab X" tabs, and Spells tab to adjust the build's attributes, skills, and spells to your liking.
  3. Press "Save Build" in the main window (or "Save Build to a Saved Build File" in the "File" menu).
To Edit a Saved Build:
  1. Click "Load Build for Editing" on the "Load" tab (or "Load Saved Build for Editing" from the "File" menu), then then select a saved build file or paste a build code into the box.
  2. Use the "Attributes" tab, the "Skill Tab X" tabs, and Spells tab to adjust the build's attributes, skills, and spells to your liking.
  3. Press "Save Build" in the main window (or "Save Build to a Saved Build File" in the "File" menu).

THE MAIN SCREEN/LOAD TAB



Load Character
The "Load Character" button launches the character save file selection dialog.
This dialog loads a Torchlight 2 character save file (.SVB) into Torchlight 2 Rapid Respec.


If the default directory is not correct, press "Change Directory" (or type a new directory on the "Save Directory" line) to select the directory where your save files are located. (This is a one-time change. To permanently change the default directory, use the Options menu.)

Characters from both the "\save" directory and the "\modsave" directory are displayed in the list. All the characters from the "\save" directory are listed first, followed by all the characters from the "\modsave" directory. Characters from the "\modsave" directory have "[mod]" in front of their names.

Click on a character name to select that character and display a preview of that character's class, portrait (gender), level, fame level, and mod status.

(Note that the "[mod]" indicator in the selection list and the "Modded Character/Unmodded Character" display in the preview mean different things. The "[mod]" indicator in the selection list merely means that the save file is located in the "\modsave" directory. The "Modded Character/Unmodded Character" display in the preview actually looks inside the save file to see if there are any mod bindings or mod history.)

Click "OK" to load the selected character, or click "Cancel" to cancel.

Load and Apply Build
The "Load and Apply Build" button launches the saved build selection dialog.
This dialog applies the selected saved build to the currently loaded Torchlight 2 character.
An error pop-up will be displayed if no Torchlight 2 character is currently loaded.
Any character legitimacy controls enabled at the time the build is applied will affect how the build is applied.


To load and apply a saved build from a file, click "Choose a File" (or type the file path on the "Choose a File..." line), then click "OK (Load from File)."
To load and apply a saved build from a build code, paste the build code into the box, then click "OK (Use Build Code)."
Click "Cancel" to cancel.

Load Build for Editing
The "Load Build for Editing" button launches the saved build selection dialog.
This dialog loads a saved build file (.txt) into Torchlight 2 Rapid Respec so that it may be edited.
Remember to save your build after editing.


To load and apply a saved build from a file, click "Choose a File" (or type the file path on the "Choose a File..." line), then click "OK (Load from File)."
To load and apply a saved build from a build code, paste the build code into the box, then click "OK (Use Build Code)."
Click "Cancel" to cancel.

New Build for Editing
The "New Build for Editing" button launches the new build dialog.
This dialog creates a new saved build with the class, level, and fame level you specify.
If you select a level greater than 1 before selecting a fame level greater than 1, an appropriate fame level will be estimated. You may still change the fame level if you dislike the estimate.
Remember to save your build after creating and editing it.


Preview Panel
The preview panel displays the name, class, portrait (gender), level, fame level, and mod status of the currently loaded Torchlight 2 character or saved build.
Saved builds display the name "Create/Edit a Saved Build" and have a random gender.


Respec
The "Respec" button rewrites the currently loaded Torchlight 2 character save file (.SVB) so that the character has the currently selected attributes, skills, and spells.
An error pop-up will be displayed if no Torchlight 2 character save file is loaded.
If "Backup save files before respeccing" is checked, a backup directory will be created in the same location as the currently loaded Torchlight 2 character save file, and a backup of the save file will be created.
It is strongly recommended that you leave "Backup save files before respeccing" checked at all times.

Save Build
The "Save Build" button launches a file selection dialog.
A saved build file (.txt) is created from the currently selected class, level, fame level, attributes, and skills.
An error pop-up will be displayed if neither a Torchlight 2 character save file (.SVB) nor a saved build is loaded.

Show Build Code
The "Show Build Code" button displays a dialog whence you can copy/paste the build code for the currently selected class, level, fame level, attributes, and skills.
Build codes are ASCII (plain text) strings that contain all of the data for a particular build.
An error pop-up will be displayed if neither a Torchlight 2 character save file (.SVB) nor a saved build is loaded.


Character Legitimacy Controls
These settings are designed to restrict build possibilities to only those that could have been produced through normal gameplay.
Using these settings should prevent your character from being flagged as a cheater.

Obey class-based attribute floors
If enabled, this setting prevents attributes from being set lower than their initial values for a level 1 character of that class.
This setting is enforced each time you try to change an attribute's value, and when a build is applied to a character.
This setting has a profound effect on the way a build is applied if that build specifies attributes as "scaled." See the help section on attributes for more details.

Obey level-based skill caps
If enabled, this setting prevents skills from being assigned more points than would ordinarily be allowed for the character's level.
This setting is enforced each time you try to change a skill's value, and when a build is applied to a character.

Keep one point in starter skill
If enabled, this setting prevents you from removing the first skill point in a class's starter skill.
This setting is enforced each time you try to change the starter skill's value, and when a build is applied to a character.

Obey spell level requirements
If enabled, this setting prevents you from equipping spells that your character does not meet the level requirement for. If your character meets the requirement for a lower rank of the same spell, the lower ranked version will be used instead.
This setting is enforced each time you try to change a spell or its rank.


THE ATTRIBUTES TAB


"Unallocated Attribute Points" displays the current number of attribute points not assigned to any attribute.

The "Zero All Attributes" button will deallocate all assigned attribute points.
If "Obey class-based attribute floors" is enabled, the "Zero All Attributes" button will reset all attributes to their starting values for that class rather than to zero.

For each attribute, the number in the box on the left shows the attribute points originally assigned to that attribute by the currently loaded Torchlight 2 character file or saved build, and the number in the box on the right shows the new value.
You can change the number of points assigned to each attribute by clicking the corresponding +/- buttons or typing the new value in the box on the right.

The "scaled"/"exact" setting only matters when saving a build file or generating a build code. This setting controls how Torchlight 2 Rapid Respec accounts for level differences between a saved build and the character it is applied to. When "exact" is selected for an attribute, Torchlight 2 Rapid Respec attempts to allocate exactly that many points to that attribute. This is useful for attributes that need to be just high enough to equip a certain item, and no higher. When "scaled" is selected, Torchlight 2 Rapid Respec attempts to scale the number of points allocated to that attribute so that it receives the same percentage of available attribute points, regardless of how many attribute points the character has.

The "Obey class-based attribute floors" setting has a profound effect on the way "scaled" attributes are applied. When "Obey class-based attribute floors" is disabled, Torchlight 2 Rapid Respec looks at each attribute's share of all attribute points. When "Obey class-based attribute floors" is enabled, Torchlight 2 Rapid Respec instead looks each attribute's share of attribute points earned since level 1.

An example helps: Assume a level 12 Berserker has spent 5 points on Dexterity. In addition to the 15 she started with, that makes a total of 20. Now assume that the level 12 Berserker's build was saved with all attributes set "scaled," and is now being loaded onto a level 32 Berseker. If "Obey class-based attribute floors" is disabled, Torchlight 2 Rapid Respec will consider Dexterity as taking up 20% of all attribute points (20/100) and will allocate 20% of the level 32 Berserker's attributes points -- that's 40 points -- to Dexterity. On the other hand, if "Obey class-based attribute floors" is enabled, Torchlight 2 Rapid Respec will consider Dexterity as taking up 8.3% of attribute points earned since level 1 (5/60) and will allocate the base amount, plus 8.3% of the level 32 Berserker's attribute points earned since level 1 -- that's 28 points total -- to Dexterity.

"Obey class-based attribute floors" is enforced if it is enabled at the time the build is loaded.


THE SKILLS TABS


"Unallocated Skill Points" displays the current number of skill points not assigned to any skill.
The "Zero All Skills" button will deallocate all assigned skill points.
If "Keep one point in starter skill" is enabled, the "Zero All Skills" button will reset the starter skill to one rather than to zero.
For each skill, the number in the box on the left shows the skill points originally assigned to that skill by the currently loaded Torchlight 2 character file or saved build, and the number in the box on the right shows the new value.
You can change the number of points assigned to each skill by clicking the corresponding +/- buttons or typing the new value in the box on the right.

The "scaled"/"exact" setting only matters when saving a build file or generating a build code. This setting controls how Torchlight 2 Rapid Respec accounts for level differences between a saved build and the character it is applied to. When "exact" is selected for a skill, Torchlight 2 Rapid Respec attempts to allocate exactly that many points to that skill. This is useful for skills that need to be just high enough to reach a certain breakpoint, and no higher. When "scaled" is selected, Torchlight 2 Rapid Respec attempts to scale the number of points allocated to that skill so that it receives the same percentage of available skill points, regardless of how many skill points the character has.

When "Obey level-based skill caps" is enabled, you will not be able to assign more points to a skill than you ordinarily could at your character's level.


THE SPELLS TAB


Spell respec is still EXPERIMENTAL in version 2.0. Not only is it experimental, it is disabled by default. If you want to use this experimental feature, you can activate it in the Options menu. Please make sure that "Backup save files before modifying them" is enabled.

Spell respec has always functioned somewhat erratically. StashNinja provides a better, safer way to get whatever spell you need when you need it. Using StashNinja instead is recommended.

In the current version, spell respec only works for players, not pets. Pet spell respec may be implemented in a future version, but probably not.

In the current version, you can only add spells if you have blank slots. If you want to change the spells that a character already has, you will have to remove those spells in Torchlight 2, then use Torchlight 2 Rapid Respec to add the skills you want. If you remove less than all of that character's spells, you MUST load and save the character one extra time in Torchlight 2 before using Torchlight 2 Rapid Respec. This will make sure that spells are properly shuffled into the left-most positions. Otherwise you may end up with spells that cannot be removed from your character.

You will be automatically prevented from equipping two copies of the same spell, or two different ranks of the same passive spell.

If the "Obey spell level requirements" character legitimacy control is enabled, you will be prevented from equipping spells that your character does not meet the level requirement for. If your character meets the requirement for a lower rank of the same spell, the lower ranked version will be used instead. This setting is enforced each time you try to change a spell or its rank.

Spells marked with "(cheat)" in the drop-down menu do not normally exist in Torchlight 2. You can equip them via Torchlight 2 Rapid Respec, but it's cheating...
Spells marked with "(cheat, DNW)" in the drop-down menu do not normally exist in Torchlight 2. They also DO NOT WORK. You can equip them via Torchlight 2 Rapid Respec, but they will do nothing when clicked besides consuming mana and cast time.

Sometimes a new spell does not appear the first time a character is loaded in Torchlight 2, especially if the existing spells were not left-shuffled prior to using Torchlight 2 Rapid Respec. Before restoring from backup, try saving and reloading the character in Torchlight 2.


THE AESTHETICS TAB


The "Aesthetics" tab allows you to change some visual aspects of your character that do not affect gameplay.
The features of the "Aesthetics" tab only work if you have loaded character from a Torchlight 2 save file.

Change Name
Your character's current name is displayed in the top box. To change your character's name, enter a new name in the bottom box and press "Change Name." If you enter a name longer than Torchlight 2's native name length limit (15 characters), a pop-up will ask if you want to continue. What, if any, side-effects can be caused by an extra-long name is unknown. An error pop-up will be displayed if the name you choose contains illegal characters. The .SVB and .restore files will be renamed to match the new character name.

Change Sex
Your character's current sex is displayed in the top box. To change your character's sex, press "Change Sex."

Your character's face will be changed to the first face variant for the new sex. The same is true for the hairstyle, hair color, and bandana color.

(This feature is disabled for modded classes that have only one sex.)

Change Appearance
Your character's current face, hair style, hair color, and bandana color are displayed in the top boxes. To change your character's appearance, select new options in the drop-down boxes and press "Change Appearance."

(Note that the bandana is really just a second axis for hair color. Modded classes may use this feature differently.)

Change Pet Name
Your character's pet's current name is displayed in the top box. To change your character's pet's name, enter a new name in the bottom box and press "Change Pet Name." If you enter a name longer than Torchlight 2's native name length limit (15 characters), a pop-up will ask if you want to continue. What, if any, side-effects can be caused by an extra-long name is unknown. An error pop-up will be displayed if the name you choose contains illegal characters.

Change Pet Type
Your character's pet's current type (both species and color) is displayed in the top box. If your pet is currently transformed (because it ate a fish), the transformation type is displayed in the second box.

To change your character's pet's type or transformation type, select a new type or transformation from the drop-down box and press "Change Pet Type."

All of the ordinary pet types are listed first in the drop-down menu, followed by all of the transformation types. Transformation types have "[T]" in front of their name.

If your pet is currently transformed, and you apply a new transformation type, then the transformation type will be changed, but the transformation timer will remain at whatever it was.

If your pet is not currently transformed, and you apply a new transformation type, then the transformation will be applied with no transformation timer. This has the same "permanent" effect as feeding your pet a giant fish. You can restore your pet to normal by feeding it any non-giant transformation-causing fish and waiting until the transformation timer expires.

If your pet is currently transformed, and you apply an ordinary type change, your pet's underlying type will be changed, but the transformation will be unaffected. (E.g., if you have a Tabby Cat that is currently transformed into a Mimic, and apply a type change to a Spotted Bulldog, you will end up with a Spotted Bulldog that is transformed into a Mimic.)

Change Pet Scale
Your character's pet's current scale (how big it is relative to its base wire-frame model) is displayed in the top box. The natural scale for that pet type is displayed in the middle box. (Most, but not all, pet types have a natural scale of 100%.) The bottom box displays the slider's current value.

To change your character's pet's scale, move the slider to the desired new scale and press "Change Pet Scale."

Note that the slider allows for sizes that are more extreme than you probably want. Most pet types will be quite small at 50% and quite large at 200%.


THE CHEAT TAB


The "Cheat" tab allows you to cheat in some ways. Your character will not be flagged as a cheater.
The features of the "Cheat" tab only work if you have loaded character from a Torchlight 2 save file.

Cheat Gold
Your character's current gold is displayed in the top box. To change your character's gold, enter a new amount in the bottom box and press "Cheat Gold." Values over 2 billion are not permitted. If you enter a value over 2 billion, you will be asked whether you wish to proceed with a new value of 2 billion instead.

Clone Character
To create a copy of your character with a new name, enter a new name in the box and press "Clone Character." If you enter a name longer than Torchlight 2's native name length limit (15 characters), a pop-up will ask if you want to continue. What, if any, side-effects can be caused by an extra-long name is unknown. An error pop-up will be displayed if the name you choose contains illegal characters. Please note that, while a clone is created, the original character is the one that remains loaded in Torchlight 2 Rapid Respec.

Remove Console Cheater Flag
The box displays whether or not your character has been flagged as a "cheater" for using the console. To remove the "cheater flag," press "Remove Flag."

Change Difficulty
Your character's single-player difficulty level is displayed in the top box. To change your character's single-player difficulty level, select a new difficulty level in the drop-down box and press "Change Difficulty."

Change Newgame Cycle
Your character's newgame cycle is displayed in the top box. To change your character's newgame cycle, select a new newgame cycle in the drop-down box and press "Change NG Cycle."

Please take note that Torchlight 2 does NOT save independent progress data for each newgame cycle. Your progress in the new cycle will be the same as your progress in the current cycle. Additionally, your saved game world will NOT be compatible with the new cycle. You are strongly advised to reroll the world immediately.

If you want to correct your progress upon entering a new newgame cycle, use the following console commands, then use Torchlight 2 Rapid Respec to remove the cheater flag.

QUESTS - shows you an exhaustive quest list for reference.
QUESTSCOMPLETE - lists all completed quests.
Between these two, you should be able to tell which quests you need to do or undo to get your progress to the desired point.
QUESTCOMPLETE <quest name> - completes a quest.
QUESTRESET <quest name> - undoes a quest and resets it to "not started" status.
QUESTACTIVE <quest name> - sets a quest to "started but not completed" status.

Swap Core
Your character's status as hardcore or softcore is displayed in the box. To change your from hardcore to softcore or vice versa, press "Swap Core."

If your character is a dead hardcore character, you can perform a Path-of-Exile-style "revive and demote to softcore" by pressing "Swap Core." Your character will be revived with his or her base health (health from level and Vitality, not from items).

Hardcore Resurrect
Your character's status as alive, dead, or not hardcore is displayed in the box. To revive a dead hardcore character press "Hardcore Resurrect." Your character will be revived with his or her base health (health from level and Vitality, not from items). This button does nothing if your character is either softcore or alive. If you would rather do a Path-of-Exile-style "revive and demote to softcore," press "Swap Core" instead. (See above.)

Change Death Count
Your character's death count is displayed in the top box. To change your character's death count, enter a new value in the bottom box and press "Change Death Count." Values over 2 billion are not permitted. If you enter a value over 2 billion, you will be asked whether you wish to proceed with a new value of 2 billion instead.


MOD BINDINGS


The "Mod Bindings" tab allows you to remove mod bindings from your character and your character's items, as well as to delete mods from your character's mod history.

Important Information About Mod Bindings

Character-Wide Mod Bindings

Some mods will change the structure or content of character save file in a way that makes the save file invalid as an ordinary unmodded save file. Other mods don't affect save files at all, or change the content, but not in ways that invalidate the file.

If Torchlight 2 tries to load a save file that is no longer valid as an ordinary unmodded save file without the mod that changed its structure or content, bad things will happen. Torchlight 2 may crash, or hang, or behave erratically. None of these things are desirable.

In order to prevent these problems, Torchlight 2 uses a "mod binding" system. Any mod that alters certain key game data files is classified as requiring a mod binding. When a character is loaded under one of these mods, a mod binding is written into the save file. If a save file has a mod binding in it, Torchlight 2 will refuse to load it unless that particular mod is active. By refusing to load potentially invalid save files, the possibility of crashing and other problems is eliminated.

However, it can be frustrating for players who want to "try out" a mod, or change mods, only to discover that their character is now bound to a mod they don't want anymore.

The classification system for which mods require mod bindings is not perfect. It never fails to apply a mod binding when one is needed, but sometimes it applies a mod binding when one isn't needed. It may be the case that the mod in question modifies one of the key game data files, but does not do so in a way that invalidates save files. Or it may be the case that the mod in question includes optional things that would invalidate save files, but none of them are present in a particular save file. In these cases, it may be desirable to remove the mod bindings so that the character can be played without the mod. Torchlight 2 Rapid Respec allows you to do so.

It is very important to remember that most mod bindings are correct and should not be removed. Removing a mod binding from a save file that is invalid as an ordinary unmodded save file does not magically make the file valid. Rather, it bypasses the safety mechanism that prevents Torchlight 2 from crashing. You should only remove a mod binding when you are reasonably certain that it is not correct. Always leave the "backup save files before modifying them" box checked. Always test right away to see if the unbound save file causes Torchlight 2 to crash, hang, or behave erratically. If it does, delete the save file and restore from backup.

Item Mod Bindings

There is a second system of mod bindings for items. When an item or its stats are changed or defined by a mod, a mod binding is applied to that item. If an item within a save file contains a mod binding, and that particular mod is not active, Torchlight 2 will delete the item when the save file is loaded.

Obviously, losing items can be very frustrating for players.

As with character-wide mod bindings, sometimes an item mod binding is applied when it is not needed. Example: The popular Synergies mod changes the text color on potions. This causes a mod binding to be applied to all potions. This binding is incorrect. You can strip the mod binding and the potions will work just fine in unmodded Torchlight 2. Torchlight 2 Rapid Respec allows you to remove the binding for a particular mod from all items in a save file.

As with character-wide mod bindings, item mod bindings are often correct and should not be removed. Example: A mod defines a new "shuriken" item type. Because "shuriken" is undefined in unmodded Torchlight 2, the unmodded game will have absolutely no idea what a "shuriken" is or what to do with it. It may crash, hang, delete the item, or behave erratically. Obviously, you should not remove this mod binding.

Pet Mod Bindings

The character's pet also has its own mod bindings. It should not be possible to have a pet mod binding without also having a character binding. (If you somehow managed to end up with just a pet binding, something bad would happen if you tried to load the character without the appropriate mod.) Torchlight 2 Rapid Respec allows you to remove the binding for a particular mod from your character's pet.

As with item bindings, removing a binding that leaves you with a pet type that is undefined in unmodded Torchlight 2 will cause problems. In addition to removing the binding, you should use Torchlight 2 Rapid Respec to change your pet's type into one of the unmodded types.

Character Mod History

In addition to mod bindings, a character's save file also contains two mod histories: a list of recently used mods and a complete list of all mods ever used by that character. The mod histories are for display purposes only. (They appear on a pull out tab on the right-hand side of the character selection screen.) They don't actually do anything. Torchlight 2 Rapid Respec allows you to remove mods from a character's mod histories.

Removing Mod Bindings
The "Character Mod Bindings" list displays all the mod bindings in the currently loaded character's save file. The entry for each mod contains its unique identifier and its name. If a mod is no longer installed, its name will be unavailable and a filler name will be used. To remove mod bindings, select the mods whose bindings you want to remove and press "Strip Mod Binds."

If "also strip these bindings from all items & pet" is checked, the mod bindings for the selected mods will also be deleted from all items in the save file, and from your character's pet. (If you wish to preserve only some of the items, you should dispose of the items you don't want in Torchlight 2 beforehand.)

If "also remove from recent mod history" is checked, the selected mods will also be deleted from the character's recent mod history.

If "also remove from complete mod history" is checked, the selected mods will also be deleted from the character's overall mod history. You cannot delete a mod from the complete mod history unless you also delete it from the recent history.

If "also remove from complete mod history" is checked, but "also strip these bindings from all items" is not checked, a warning will be displayed advising you that you will not have another opportunity to delete the bindings for the selected mods from the items. You may then continue or canel. (The ability to edit mod bindings on an item-by-item basis via the shared stash is planned for a future version of StashNinja. For the time being, you may have no way to access these item mod bindings if you delete the corresponding mods from the history.)

Deleting Mod History
The "Recent Mod History" list displays all the mods in the currently loaded character's recent mod history. The "Complete Mod History" list displays all the mods that character has ever used. To delete mods from either history, select the mods you want to delete in the appropriate box, then press "Delete History."

If "synchronize selections" is checked, your selections will be synchronized across both boths. Selecting or unselecting a mod in one list will select or unselect it in the other list. If "synchronize selections" is not checked, your selections will be synchronized only to the degree necessary to prevent you from deleting a mod from the complete history but not the recent history.

If "also strip these bindings from all items & pet" is checked, the mod bindings for the selected mods will also be deleted from all items in the save file, and from your character's pet. (If you wish to preserve only some of the items, you should dispose of the items you don't want in Torchlight 2 beforehand.)

If you are deleting mods from the complete mod history, but "also strip these bindings from all items" is not checked, a warning will be displayed advising you that you will not have another opportunity to delete the bindings for the selected mods from the items. You may then continue or canel. (The ability to edit mod bindings on an item-by-item basis via the shared stash is planned for a future version of StashNinja. For the time being, you may have no way to access these item mod bindings if you delete the corresponding mods from the history.)

Nuke Mods
Pressing "NUKE MODS" will delete all mod information (character-wide mod bindings, item mod bindings, pet mod bindings, recent mod history, and complete mod history) contained in the currently loaded save file. If the save file is located in the "\modsave" directory, it will be moved to the "\save" directory.